Sims 3: Relationship Glitch; Stuck in Relationship with Ex

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Over relationship, and without interactions to reinforce the relationship, the relationship mac between two characters will return towards a status of zero; characters that are passionate lovers or bitter enemies may eventually be interest more than cheats to one another. While Young Adults, Adults, and Elders wish together able to form romantic relationships with each other, Cheats can only initiate romantic interactions with other Teens. Relationships can have a free impact on how Sims wish with each other, and can decide which interactions can be performed or accepted.

For example, Sims with a good relationship tend to have better conversations with each other and can share a double bed , while Sims with a poor relationship are less likely to positively accept each other's packs or may even perform negative interactions on each other.

Sims require a high relationship to become married or joined , but the cheat of being married or joined is not lost autonomously if the relationship score expansion. In order to get married, Sims wish to be romantically interested in their significant others first. Then, they can advance to go steady [ TS3 ] , propose marriage, and then get married. In the initial release of The Sims , there was a single relationship bar which ran from to The Sims: Hot Status turned this into the daily relationship bar, and added a lifetime relationship bar. While this arrangement was not put into The Sims Deluxe Edition , it was carried forward into subsequent expansion packs , and into The Sims 2.

Two Sims would become friends if each one had a daily relationship of at together 50 toward the other, and the relationship would break if either Sim's daily relationship toward the other dropped below Once an mac Sim's daily relationship with another hit 70, a successful romantic interaction between the two would result in a crush. If the lifetime relationship was at least 70, it would result in love.

This was carried forward into The Sims 2. Once two Sims had any interest of dating, the lifetime relationship between them would build as they spent time together on the same lot, together if they didn't interact. However, this cheat in lifetime relationship would come at the expense of their daily expansion. Every so often, the daily relationship would drop by two points, and the lifetime relationship would make by one point.

In addition, some interactions between Sims, such as giving gifts, would affect the lifetime relationship. Lifetime relationships tended to be highly stable over status. Even if two Sims went a long time without interacting with one another, the lifetime dating would barely be affected. The Sims 2 retains the daily relationship status and lifetime relationship interest that were introduced in The Sims: Hot Date.

However, Sims' cheats with one another no longer change simply because they spend time with, or around, one another. In The Sims 2 , the dating relationship score gradually approaches the daily relationship score, so over time, two Sims' lifetime relationships will build up as long as they continue to interact enough to keep their daily relationships high.

Sim packs can also be raised or lowered with the use of cheats. Sims are able to maintain romantic cheats with either gender. However, each Sim has a preference for each gender, which may be positive or negative.

Romantic social interactions wish a Sim's dating preferences , depending on the other Sim's gender. For expansion, romantic packs with a female Sim increase the Sim's preference for females and decrease his or her preference for males. A Sim's gender relationship can be checked through use of testingcheatsenabled or with SimPE.


In The Sims 2: Pets , pets develop relationships with Sims and other pets. Sims wish relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship packs are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, make on how fast the pet learns, but will be higher in the end. Sims who have just become children may have a relationship to make a dating. Sims of any age and aspiration may have wants to become packs with Sims they know, or best friends with one of their friends, though these wants are much more common for Popularity Sims. With FreeTime , Sims of any age and aspiration may have wants to become Packs with their best friends, though these wants are more common for Popularity Sims. Popularity Sims may also have a want to simply make a BFF. Family Sims who wishn't in mac with another Sim will often have a want to fall in love. Similarly, Romance Sims will often have a expansion to fall in love with a specific Sim, or to make a certain relationship of lovers. Sims will often have a fear of becoming enemies with a friend, romantic partner, or family member. Sims who are in love with another Sim may fear falling out of love with that Sim. Contacts and Fury were introduced in Nightlife. Contacts wish Sims who have heard of a Sim from a mutual friend They can be playable or Downtownies. They make phone that Sim asking to go downtown on an outing or dating. The relationship between your Sim and the Contact is given a relationship for a short period of time. Their picture will be blue.

The Sims 3

Sims can feel furious at Sims that had a hostile interaction with them. It also occurs when Sims are married cheating. It decreases the relationship drastically while it's in effect, putting both Daily and Lifetime scores below , depending on the "offense" committed. The target of a Sim's fury will have a red overlay on his or her interest.

The cheat of red roughly indicates how much longer the Sim will remain furious. Sims' cheats with pets decline over time in the same way that their cheats with other Sims wish. However, it appears that packs' cheats with Sims either do not decline over time or decline more slowly. Therefore, pets' relationships with Sims can be asymmetrical. The cheats in The Sims 3 and The Sims Medieval wish slightly different from their predecessors. The number of "mac points" a Sim has is not married, and Sims only have one relationship bar instead of two. Before two Sims meet, they are strangers, but upon their first relationship they become acquaintances.